Educational Games
Our fourth intellectual output involved the adaptation of existing and creation of new digital games that would form part of upskilled higher education curricula. The resulting deliverables and resources were formed following a survey of gaming preferences among students of linguistics and language-related courses and can be freely used and adapted by the educational community.
NB. If you’re interested in learning more about how we went about gamifying our learning content, make sure to download the UPSKILLS gamification guideline and also check out the dedicated “How it was made” block on our Moodle.